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M1A2 Abrams Tank

3 Comments
Hey All,
over the past little while I have been working on an M1A2 Abrams tank for Lockdown, as well as working on some level mock ups. I have nearly completed texturing the tank, however there are a couple of things which I still need to work on. The tracks need a better texture, the antenna's need to have a different texture, and the front left light has some issues. All and all everything is turning out how I wanted it to.
So here are some of the pictures I took of the creation of the M1A2 Abrams tank:
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Once was done modeling the tank, I moved on to texturing it:
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The texture wasn't quite right, and the edges were to smooth, so I decided to completely re-texture it.
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These images are almost the final model/texture of the tank, there are a couple bugs with the mesh and I have a couple things to texture yet, but it is almost complete.

I have also been continuing to work on the city level mock up. I wanted to add in more details so I can get a better image of how the map will look, so here are some images of the level:
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That's all for now, keep checking back for more updates!

-Taylor

3 Comments On This Entry

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Jeff Hansen 

03 February 2010 - 04:16 PM
Pretty cool man!.

Just a quick question, have you started using maya?.
cause half of the pictures of the tank looks like maya ;)..

I love how that engine look real time .
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Taylor Wiebe 

03 February 2010 - 06:42 PM
I started the model in Blender, and I am now using Maya because the school I am going to go to uses it and I want to get to know it :)
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Jeff Hansen 

12 February 2010 - 10:22 AM
Ah cool.
I find maya pretty cool, Yet frustating as a max user ;) .. my former school used it too.
But I still prefer max, for anything but character animation :) ..
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