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	<title>Games News</title>
	<description><![CDATA[Faintmedia's Games News]]></description>
	<link>http://www.faintmedia.com/forums/index.php</link>
	<pubDate>Sun, 31 Jan 2010 23:54:00 +0000</pubDate>
	<ttl>720</ttl>
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		<title><![CDATA[[Lockdown Blog] M1A2 Abrams Tank]]></title>
		<link>http://www.faintmedia.com/forums/topic/204-lockdown-blog-m1a2-abrams-tank/</link>
		<description><![CDATA[Hey All,<br />
over the past little while I have been working on an M1A2 Abrams tank for Lockdown, as well as working on some level mock ups. I have nearly completed texturing the tank, however there are a couple of things which I still need to work on. The tracks need a better texture, the antenna's need to have a different texture, and the front...<br />
<br />
<a href='http://www.faintmedia.com/forums/blog/5/entry-14-m1a2-abrams-tank/' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Sun, 31 Jan 2010 23:54:00 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/204-lockdown-blog-m1a2-abrams-tank/</guid>
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		<title><![CDATA[[Lockdown Blog] Lockdown Graphics Upgrade]]></title>
		<link>http://www.faintmedia.com/forums/topic/201-lockdown-blog-lockdown-graphics-upgrade/</link>
		<description><![CDATA[Hey all! I have been busy for the past little while, so I haven't had lots of time to work on Lockdown. However I did do a few things, First off I decided to get the Torque3D. It has beautiful graphics and many other useful tools. So I have began to work on the first level and I also redid the training level.<br />
Over my holidays I plan to try and get a few things accomplished:<br />
<ul class='bbc'><li>Destructible Objects/Environment - I am going to play with the physics and try and implement nearly 100% destructible objects.</li><li>Simple Weapon(s) for testing destruction and doing bullet tests.</li><li>Character Model - Finish the main character model and rig it.</li><li>Finish the first level's mapping</li></ul><br />
<br />
Well that is basically it for now. Here are a few screen shots of the new engine in action:<br />
<a href='http://www.faintmedia.com/i/images/junk/Training' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/Training</a> Map/training6.png<br />
<a href='http://www.faintmedia.com/i/images/junk/Training' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/Training</a> Map/training7.png<br />
<a href='http://www.faintmedia.com/i/images/junk/Training' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/Training</a> Map/training9.png<br />
<a href='http://www.faintmedia.com/i/images/junk/Training' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/Training</a> Map/training10.png<br />
<br />
<a href='http://www.faintmedia.com/forums/index.php?app=blog&blogid=5&showentry=6' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Sat, 19 Dec 2009 05:31:00 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/201-lockdown-blog-lockdown-graphics-upgrade/</guid>
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		<title><![CDATA[[Lockdown Blog] Black Hawk]]></title>
		<link>http://www.faintmedia.com/forums/topic/202-lockdown-blog-black-hawk/</link>
		<description><![CDATA[Progress is slow but things seem to be coming along. We have been working on vehicles for Lockdown so I thought I would post one of the works in progress. I have been working on making a UH-60 Black Hawk helicopter.<br />
<br />
Here are are a couple pictures of the first attempt at the helicopter:<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawko1.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawko1.png</a><br />
<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawko2.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawko2.png</a><br />
<br />
I was happy with the overall shape, but some parts of it still did not look right. So I went back and decided to change some things on it.<br />
<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn1.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn1.png</a><br />
<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn2.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn2.png</a><br />
<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn3.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn3.png</a><br />
<br />
<a href='http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn4.png' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/i/images/junk/blackhawk/blackhawkn4.png</a><br />
<br />
I still have to texture it and add more detail (such as the landing gear), but so far I am quite happy with the look of it<br />
<br />
<a href='http://www.faintmedia.com/forums/index.php?app=blog&blogid=5&showentry=4' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Sat, 28 Nov 2009 04:33:00 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/202-lockdown-blog-black-hawk/</guid>
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		<title>Lockdown Development Blog</title>
		<link>http://www.faintmedia.com/forums/topic/181-lockdown-development-blog/</link>
		<description><![CDATA[Since we launched our new blog system on the website, you can now take a look behind the scenes to see the different things we are working on with Lockdown. You can see work in progress pictures, ideas, and general updates about the game. The <a href='http://www.faintmedia.com/forums/blog/5-lockdown-development-blog/' class='bbc_url' title='External link' rel='nofollow'>Lockdown Development Blog</a> will be where most of the updates will be found now. We will now use our news forums for the major announcements and the blogs for all of the work in progress posts. So go and check it out here: <a href='http://www.faintmedia.com/forums/blog/5-lockdown-development-blog/' class='bbc_url' title='External link' rel='nofollow'>http://www.faintmedia.com/forums/blog/5-lockdown-development-blog/</a><br />
<br />
Hoot]]></description>
		<pubDate>Thu, 26 Nov 2009 04:13:58 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/181-lockdown-development-blog/</guid>
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		<title><![CDATA[[Lockdown Blog] Lockdown Development Progress]]></title>
		<link>http://www.faintmedia.com/forums/topic/207-lockdown-blog-lockdown-development-progress/</link>
		<description><![CDATA[Yesterday I was able to make a lot of progress on Lockdown. I began to work on the first map, which is the training map. So far I have most of the major buildings complete, but there is still lots to add into the level. Here are the things which still need to be completed:<br />
<ul class='bbc'><li>Vehicles around air strip</li><li>Weapons Tables</li><li>Targets</li><li>...</li></ul><br />
<br />
<a href='http://www.faintmedia.com/forums/blog/5/entry-2-lockdown-development-progress/' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Tue, 24 Nov 2009 00:26:00 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/207-lockdown-blog-lockdown-development-progress/</guid>
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		<title>Lockdown Soldier Head</title>
		<link>http://www.faintmedia.com/forums/topic/173-lockdown-soldier-head/</link>
		<description><![CDATA[Today after reading some peoples comments on another site about the head model I decided to go back and completely re-do it to make it lower poly. After a hour or so I came up with a new model that has way less polys, plus I also changed some of the shape to the head.<br />
<br />
Here is the original:<br />
<img src='http://www.faintmedia.com/i/images/junk/head1.png' alt='Posted Image' class='bbc_img' /><br />
<br />
New:<br />
<img src='http://www.faintmedia.com/i/images/junk/head7.png' alt='Posted Image' class='bbc_img' /><br />
<br />
The original mesh:<br />
<img src='http://www.faintmedia.com/i/images/junk/head2.png' alt='Posted Image' class='bbc_img' /><br />
<br />
New:<br />
<img src='http://www.faintmedia.com/i/images/junk/head8.png' alt='Posted Image' class='bbc_img' /><br />
<br />
The entire new mesh contains about 250 polys, compared to the old mesh which contained about 700 in <strong class='bbc'>HALF</strong> of the model. I also decided to do a better job textured this one, instead of having each half of the head the same texture I made everything one texture.<br />
<br />
Taylor]]></description>
		<pubDate>Fri, 24 Jul 2009 23:55:55 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/173-lockdown-soldier-head/</guid>
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		<title>Lockdown Soldier Concept</title>
		<link>http://www.faintmedia.com/forums/topic/172-lockdown-soldier-concept/</link>
		<description><![CDATA[Hey everyone,<br />
<br />
Wow, it has been quite some time since I have posted any updates. Over the past few days I have been thinking about what the soldiers should look like in Lockdown. So I made a little sketch and decided to fire up Blender and see what happens. At the moment I only have the base model done for the body of the soldier, so it doesn't look like much. However I have my first concept soldier head done. I still need to play with the texture to get it looking right in some spots (the texture is stretched in areas), but overall I am fairly happy with the outcome of the model.<br />
Here are some pictures of the head:<br />
<img src='http://www.faintmedia.com/i/images/junk/head1.png' alt='Posted Image' class='bbc_img' /><br />
<img src='http://www.faintmedia.com/i/images/junk/head2.png' alt='Posted Image' class='bbc_img' /><br />
<img src='http://www.faintmedia.com/i/images/junk/head3.png' alt='Posted Image' class='bbc_img' /><br />
<img src='http://www.faintmedia.com/i/images/junk/head4.png' alt='Posted Image' class='bbc_img' /><br />
<img src='http://www.faintmedia.com/i/images/junk/head5.png' alt='Posted Image' class='bbc_img' /><br />
<img src='http://www.faintmedia.com/i/images/junk/head6.png' alt='Posted Image' class='bbc_img' /><br />
<br />
I really hope to get the body looking good, attach the head then rig the body and get the character into the game engine and see how it all goes. That's all for now.<br />
<br />
Taylor]]></description>
		<pubDate>Fri, 24 Jul 2009 01:48:50 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/172-lockdown-soldier-concept/</guid>
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		<title>Torque 3D Videos from GDC</title>
		<link>http://www.faintmedia.com/forums/topic/143-torque-3d-videos-from-gdc/</link>
		<description><![CDATA[Here is a nice look at the new game engine Garage Games is developing, and I have to say it is looking amazing.<br />
<a href='http://www.garagegames.com/community/blogs/view/16853' class='bbc_url' title='External link' rel='nofollow'>Videos Here</a><br />
<br />
Hoot]]></description>
		<pubDate>Thu, 09 Apr 2009 23:47:59 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/143-torque-3d-videos-from-gdc/</guid>
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		<title>Torque 3D - Awesome</title>
		<link>http://www.faintmedia.com/forums/topic/134-torque-3d-awesome/</link>
		<description><![CDATA[If you don't know, the game engine we develop in is the Torque Game Engine, and the developers over at Garage Games have been working on their new version of their game engine called Torque 3D. I thought that I would show you some of the videos that they have posted so you all can see what this game engine they are working on is capable of.<br />
<a href='http://vimeo.com/3459341?pg=embed&sec=' class='bbc_url' title='External link' rel='nofollow'>Advanced Lighting</a><br />
<a href='http://vimeo.com/3129766?pg=embed&sec=' class='bbc_url' title='External link' rel='nofollow'>Depth of Field</a><br />
<a href='http://vimeo.com/2965415?pg=embed&sec=' class='bbc_url' title='External link' rel='nofollow'>Screen Space Ambiet Occlusion</a><br />
<a href='http://vimeo.com/2814500?pg=embed&sec=' class='bbc_url' title='External link' rel='nofollow'>Wetness & Precipatation</a><br />
If you want to check on more of the updates and read the blog posts about it, head on over to garagegames.com<br />
<br />
Hoot]]></description>
		<pubDate>Fri, 06 Mar 2009 23:05:30 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/134-torque-3d-awesome/</guid>
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		<title>Textures</title>
		<link>http://www.faintmedia.com/forums/topic/50-textures/</link>
		<description><![CDATA[dEcade and I recently got back from a trip, and on that trip I took some photos of all around the city, so I am now going through the photos and creating different textures with them. I hope to have some buildings textured with these new ones soon so then I can post some images for everyone to see!<br />
<br />
Hoot<a href='http://digg.com/submit?url=http://www.faintmedia.com/forums/index.php?showtopic=34&title=Golden%20Skies&media=news' class='bbc_url' title='External link' rel='nofollow'><br />
</a>]]></description>
		<pubDate>Mon, 18 Aug 2008 02:27:32 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/50-textures/</guid>
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		<title>Golden Skies</title>
		<link>http://www.faintmedia.com/forums/topic/34-golden-skies/</link>
		<description><![CDATA[Golden Skies is the first map we are developing for Lockdown. It will have every type of vehicle and it will be used to test out all of the features we will be adding. Once the main features are done we will be developing more maps for the game. This map will be the one we release when the game enters the testing stages. So far we have the basic landscape set up and we are working on getting all of the scenery (sky, water etc.) looking the way we want it to before we start adding buildings and other things into the map.<br />
<br />
Hoot<a href='http://digg.com/submit?url=http://www.faintmedia.com/forums/index.php?showtopic=34&title=Golden%20Skies&media=news' class='bbc_url' title='External link' rel='nofollow'><br />
</a>]]></description>
		<pubDate>Sat, 26 Jul 2008 02:38:08 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/34-golden-skies/</guid>
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		<title>Summer is Nearing</title>
		<link>http://www.faintmedia.com/forums/topic/17-summer-is-nearing/</link>
		<description><![CDATA[As summer is approaching I have been thinking more and more about what games Faintmedia develop. I think I have come apon the decision of making a war game that will most likely be an online only game (no single player will cut down on having to code AI). We are planning to go this rought because we do have a server that I believe would work for this, however we still need to test it. So the plan for this is to create a simple map and demo type game for testing online play and getting the core of the game coded, then we will release the full game with many map packs. We also plan to have a ranking/stats system with the game, so that too will be tested with the demo version.<br />
<br />
Hoot<a href='http://digg.com/submit?url=http://www.faintmedia.com/forums/index.php?showtopic=17&title=Summer%20is%20Nearing&media=news' class='bbc_url' title='External link' rel='nofollow'><br />
</a>]]></description>
		<pubDate>Tue, 17 Jun 2008 21:56:56 +0000</pubDate>
		<guid>http://www.faintmedia.com/forums/topic/17-summer-is-nearing/</guid>
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