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[Lockdown Blog] Lockdown Graphics Upgrade

#1 User is offline   Faintmedia 

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Posted 18 December 2009 - 11:31 PM

Hey all! I have been busy for the past little while, so I haven't had lots of time to work on Lockdown. However I did do a few things, First off I decided to get the Torque3D. It has beautiful graphics and many other useful tools. So I have began to work on the first level and I also redid the training level.
Over my holidays I plan to try and get a few things accomplished:
  • Destructible Objects/Environment - I am going to play with the physics and try and implement nearly 100% destructible objects.
  • Simple Weapon(s) for testing destruction and doing bullet tests.
  • Character Model - Finish the main character model and rig it.
  • Finish the first level's mapping


Well that is basically it for now. Here are a few screen shots of the new engine in action:
http://www.faintmedi...s/junk/Training Map/training6.png
http://www.faintmedi...s/junk/Training Map/training7.png
http://www.faintmedi...s/junk/Training Map/training9.png
http://www.faintmedi...s/junk/Training Map/training10.png

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